Then, the CEO of the company fell off the face of the planet. It was set to release in Japan in mid-2015. It was set to be a spiritual successor to Luminous Arc and pegged as a kind of magnum opus for Imageepoch, bringing together all the knowledge and skills they’ve developed and refined in their history. However, Stella Glow was a game poised to change that…at least, that’s what it feels like to me. Some would say, I’m sure, that these don’t create the most impressive legacy for the company. Alongside the sequel to Luminous Arc, the most notable Western releases from the company would have to be Fate/Extra (developed alongside Type-Moon) for the PSP and Time and Eternity for the PS3. Much of their catalog remains Japan-exclusive, with a few releases making their way Westward. Outside of a few games, Imageepoch stuck to developing for handheld systems. The same can be said for most of their catalog, actually. STELLA GLOW POPO TUNING SERIESWhile it received mixed reviews, it gained a bit of cult interest and became the series the developer would be known for. Imageepoch has been around since 2005 and released their first game, Luminous Arc, for the DS in 2007. While this game may be Imageepoch’s latest release, it is also their final release.Īs the story is still relatively recent news, I’m not going to go into too much detail. More specifically, a bit of the story leading up to the game’s release. I don’t usually start review intros right off with mentioning the game to be reviewed, but in this case, its the game itself that has the “interesting tidbits” that I’d like to talk about in the intro. Well, the game that we are here for today is Stella Glow, the newest release from the company Imageepoch.
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